Wednesday, November 30, 2011

Tuesday, November 15, 2011

Smart Board

Technology Reflection Assignment

Description/Experience
In last seminar we were taught about how the use of smart boards can enhance the classroom. I found that smart boards can be used for more than a simple projection screen or white board. The instructor showed us all of the different ways a smart board could be utilized. I found that the games would be a good way for the students to be able to learn and have fun at the same time.

Application
The age group I would be teaching in a middle school basic physics class. The students will be between the ages of ten and thirteen.
The students will have been taught about momentum and levers the in the class prior to doing this activity. In this activity the students will be using the smart boards in order to play a game that forces them to use the ideas of momentum and levers to hit the star.
I would be able to tell if the students understood the process by if they were able to complete the levels in the game. They game would be assessing the students for me all I would have to do would be watch the students perform.
The day before the students would be learning in lecture form about momentum and levers. I would make sure that each student had a grasp on the material before ever introducing this activity.
The next important step would be making sure the students were comfortable with using the smart board. I would have to introduce the technology to them and show them the basic steps. It will be important for me to monitor while they are using to make sure they are not struggling to use the technology.
Finally the students would get to play the game. I would watch as they played and see how the students are doing. If a student cannot move past a level I would step in to try and help them understand what they are doing wrong and how to use physics to succeed.
Reflection
The use of this techonolgy allows for me as the teacher to gauge how well the students are performing while using the technology. It also is important that I will receiving formative evaluation as I watch the students perform.
The use of the smart board technology allows for the students to have fun while learning physics. In this age group or truly any age group physics can be dull and boring, by using this fun game it allows for the students to have fun while learning.
--Pedagogical-Content:
I would introduce the material to the students in a traditional classroom setting. I would lecture on the material and make sure that the students had a full understanding of the material. I think that the students and most students respond to lecture and being taught the material. I would have a power point slide that laid out the important parts of the lesson.
The idea of momentum and levers is a pretty basic one in physics. I would not need for the teachers to not know much about momentum and levers, but I need them to be excited to learn about the topic and I feel that they will be excited. It is my job to make the topic look appealing.

--Technological-Pedagogical:
The technology would not be teaching the students, it would be assessing them. I would use the technology as a basis to see how the students have picked up the topic and what I need to cover again. The technology would make it easier for me as the teacher to assess how well the students have understood the topic. The technology will give me direct and fast feedback.
I would need to use classroom strategies to make sure my students stay on task. I would need to make sure they realize although this is a game and it is fun they still need to be thinking in an educational way. Continuously questioning why it is working or why it is not working.


--Technological Pedagogical Content:
The technology will back up what I have taught to the students. It is in place to act as an aid in assessing the student’s performance. The game will give feedback to what the students have learned, as well as what they have struggled with. Once I know this information I will be able to go back and re-teach the materials that students have struggled with.
I would not be able to give the students the game to play without the technology. The technology allows for my students to have a fun way to practice the material. The students can use this technology to know personally what they have learned and what they are going to need to work on for the actual assessment.